Courses

COURSE OUTLINE FOR WEB PAGE CREATORS

Time to bring out your most artistic side: in the videogame production section you will learn to handle the creative software used by large and small studios at a professional level. From Autodesk 3Ds Max to Substance Painter, Marmoset, Zbrush, and Unreal Engine. Advanced knowledge of these programs will provide you with the keys to face the most creative side of any project.

01 / Autodesk 3Ds Max Basic
Scene Organization.
Modeling with 2D shapes.
Modeling with primitives and deformers.
Modeling with editable polygons.
Inorganic modeling principles, hard surfaces.
Creation of UVs, part 1.
Materials and basic maps.
02 / Substance Painter
Work pipeline.
Baking of maps within Substance.
Creating material groups and Workflow with masks.
Creating layers.
Creating Materials and Smart Materials.
Editing Materials.
Exporting maps to different applications.
03 / Substance Designer
Substance Files (.sbsar).
Tileable textures.
Materials.
04 / Marmoset
Importing and creating scenes in Marmoset.
Materials, environments and lights in Marmoset.
Export for Artstation and creation from a real-time Viewer.
05 / Zbrush
Interface and navigation.
Scene organisation, Tools and subtools.
Primitives.
Import and export of models.
Masks.
Layers.
Clip, Trim and Slice tools.
Spheres.
Shadowbox and Dynamesh.
ZRemesher and retopology.
Projections.
Live Booleans.

THE ABOVE COURSES DIFFER TO ONE TO ONE PLAN.